Pyoing

pyoing

A two player game for Ludum Dare mini 28. More or less a clone of crossfire, the finest ball bearing game from the 90s. I did more of a writeup on LD about the making of. I am hoping to make this part of a suite of two player games for ipad / iphone.

Pyoing on itunes store

Festipods

festipods

A project for the Edinburgh festivals lab, using their new api. I was also interested in using both webGL and processingjs on this project, and it worked out pretty great I think. The art was done by Lucky Frame’s newest employee, Sean McIlroy. I think he did an awesome job breathing life into these little beasties. The other fun thing was extending processing js to support the necessary code for doing texture mapping and tinting of images. That code should be on the main branch shortly.

Of course, there is a much better writeup on the Lucky Frame blog.

Festipods

Uncover the Gold

I just got Challenges for Game Designers recently, and have started working on the various excercises in it. I don’t know how many I will post, but here is the first one that I finished off. This game is a response to chapter 2, challenge 1: the path.

uncover the gold

A card game for two players (tested with 2 players, may be possible with more)

Required Pieces

One 52 card deck A token for each player

Setup

Lay out the cards in 13 stacks of 4. These stacks should lie on the table in 3 rows of 4 and one row of one. This last stack is the goal stack.

The players place their tokens on the first stack on the bottom row.

Setup Diagram

[goal]
[] [] [] []
[] [] [] []
[tokens] [] [] []

Object

To take the last card from the goal stack

Order of play

On each turn, each player may do one of three things:

  1. Move their token forward one stack, and pick up a card from the stack their token landed on.
  2. Discard a number card, and move their token forward the number of stacks displayed on the card. Draw a card from the stack they land on.
  3. Discard a face card, and place another card from your hand on one of the remaining stacks on the table. Move your token forward one, and do not draw from the stack you land on.

some notes

This game feels a bit like reshuffling the deck to me, I don’t know if there are enough meaningful decisions that can be made over the course of a session of play. That said, I did win three games in a row (and although the rules changed slightly between each game) it felt as if there was some strategy that was going on.

Also, I somewhat ignored the rules of the assignment and made a racing game where the goal position changed depending on how the players played the rest of the round.

Thinking about further changes, and reading the tips specified at Tic Tac Totality I think that there are a few things to change. First, make the player that gets the last card on any stack the loser. That way you can try to force someones hand, and there are way more failure points. The second way that I think it could be tightened up would be to have only 4 stacks, one for each suit, which would again make the game a bunch tighter.

UNISLOT

unislot

Made with luckyframe. The most reductive flash gambling game that we could come up with. Even so, it has a few features. An intersting experiment in what makes gambling fun, and how little gambling you can have around to have something be fun.

UNISLOT on kongregate

Bad Hotel

bad hotel

An action puzzeler building game made for ludum dare 20. With music from Yann Seznec. You can see the whole development journal here. It is kind of a pain to play, but you can create cool looking DLA style buildings in it, until they get knocked down by missiles.

Bad Hotel Flash

older posts | newer posts
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
powered by Jekyll with Barecity