The wide wide world of coding

Holy beejeez have I been busy. I don’t really have much I can show for it yet, but it seems like a good enough time to tease a few things.

First, I threw a game together for last months experimental gameplay project. Unfortunately the game was total crap, but a video popped out. I think it is uncouth to show vaporware trailers, but what the fuck do I care, I am an artiste! Peep it

For fun a day (which I am currently failing at, due to other obligations) I was trying to code a game / animation a day. The best one is fun a day 3, which is a one button game for mac osx. My favorite parts are the double jumping, and how simple it is to play. Woo! For my second playable game, I am pretty happy.

I also just recently threw together some live video processing on the iphone. The code is not yet available, nor do I have a usable app, but I am totally into how this API captures anything on the screen.

feedback computer + morgan

It reminds me of how I used to fuck up in the dark room and end up with images that had pieces of glass or the numbers from filters super imposed on them. I am sure this isn’t going to last into the next release of the iPhone SDK, so I better enjoy it now.

The final thing is that I have been suffering from horrible arm pain for about the last three months. I finally started moving on it this week, and the first visit I had told me that I might need surgery. I went to another therapist, and they claimed that I wouldn’t. I am starting to feel more hopeful about the whole thing.

Also, I threw up a software section. Go Grabz.

This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
powered by Jekyll with Barecity